3D Artist

THE ROLE

We are looking for a talented 3D Artist with excellent skills in Maya/3ds Max who can create awesome, top of the line 3D assets and visual effects to create that epic gaming experience!
Strengths in texturing and visual effects are highly sought after, plus a background in Unity or similar game development platforms is highly desired. The ideal candidate is passionate about mobile games and has great creative skills when it comes to thinking outside the box. You are comfortable taking initiative, love solving problems and thrive in a fast-paced startup environment. Great communication between leads/artists/developers/designers is also expected in this role.

RESPONSIBILITIES

  • You will be working with a team of artists and mobile developers to create 3D art for our games which are developed in Unity.
  • You will spend most of your time creating, tweaking and implementing awesome 3D assets.
  • When not doing that, then you’ll spend your time developing and texturing 3D meshes, packing texture sheets, creating and animating particle systems, and assembling Unity prefabs.
  • You will present and defend your design decisions. All your design decisions should be based on the overall design roadmap as well as your own design thinking and fundamental principles (i.e. color theory, visual weight, etc.)
  • You will continually keep yourself and your design team updated with the latest changes in your industry’s standards.
  • You will strive to be a great team player with the ability to collaborate closely with art, developers, and designers.

REQUIREMENTS

  • 3+ years of experience in games development.
  • Has worked on more than two complete projects.
  • Able to work in a large range of art styles.
  • Can review your own work based on concept art
  • Able to work independently and to produce high quality results
  • Able to communicate visually, and to identify and define visual design issues and solutions.
  • Excellent design skills, including the effective use of color, form, lighting, and composition.
  • Expert 3D skills in Maya and/or MAX.
  • Clear understanding of cameras, lighting, and shaders in Unity.
  • Proficient in ZBrush.
  • Able to create both organic and rigid model.
  • Expert texture skills from Substance/Photoshop/Ddo.
  • Strong UV space and unwrap abilities.
  • Expert knowledge of UV-mapping techniques.
  • Strong polygon optimization skills.
  • Strong problem-solving methodology.
  • Proficient in Unity and knows by heart how to implement your own work into the game.
  • Strong portfolio to be presented and explained during interview.
  • Native speaker of English or Swedish.

WHO ARE YOU?

  • You have a positive attitude and a commitment to bringing fresh ideas to the team and the game.
  • You will need to have a flexible approach to work and a ‘can do’ attitude.
  • Ability to operate effectively in and comfortable working in a very fast moving, developing and constantly changing company.
  • Ability to work collaboratively in an open team environment.
  • Be open to receiving objective, constructive criticism and improving upon it.
  • Good at giving constructive criticism to peers.
  • Able to partner with peers to help them.
  • Able to work independently with efficiency and ability to meet tight deadlines.
  • Provide accurate time estimates for tasks.
  • Accuracy and an eye for detail are essential for this position.
  • Loves bringing creative ideas with a problem-solving mindset to the table.


For applications, portfolios or questions, please contact us at jobs@bublar.com
We want to fill the position as soon as possible. Looking forward to receive your application!

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